F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Havok/BShkbAnimationGraph.h

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#pragma once
#include <Havok/hkbCharacter.h>
struct BSFixedString;
struct BShkbHkxDB;
struct hkbBehaviorGraph;
struct bhkWorldM;
struct BShkbAnimationGraph
{
virtual ~BShkbAnimationGraph(){};
uint8_t pad8[0xC0 - 0x8];
hkbCharacter character;
uint8_t pad160[0x200 - (0xC0 + sizeof(hkbCharacter))];
BShkbHkxDB* hkxDB;
hkbBehaviorGraph* behaviorGraph; // 208
uint8_t pad210[0x238 - 0x210];
bhkWorldM* hkWorldM; // 238
// Re do not use
bool ReSendEvent(BSFixedString* apEventName);
};