F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/EquipManager.h

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#pragma once
struct TESForm;
struct ExtraDataList;
struct Actor;
struct EquipManager
{
static EquipManager* Get() noexcept;
void* Equip(Actor* apActor, TESForm* apItem, ExtraDataList* apExtraDataList, int aCount, TESForm* apSlot, bool abQueueEquip, bool abForceEquip, bool abPlaySound, bool abApplyNow);
void* UnEquip(Actor* apActor, TESForm* apItem, ExtraDataList* apExtraDataList, int aCount, TESForm* apSlot, bool abQueueEquip, bool abForceEquip, bool abPlaySound, bool abApplyNow, TESForm* apSlotToReplace);
void* EquipSpell(Actor* apActor, TESForm* apSpell, uint32_t aSlotId);
void* UnEquipSpell(Actor* apActor, TESForm* apSpell, uint32_t aSlotId);
void* EquipShout(Actor* apActor, TESForm* apShout);
void* UnEquipShout(Actor* apActor, TESForm* apShout);
void UnequipAll(Actor* apActor);
};