F4MP/codigos originales/tiltedcode/Code/client/Events/SetWaypointEvent.h

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#pragma once
/**
* @brief Dispatched whenever the player sets a waypoint
*/
struct SetWaypointEvent
{
SetWaypointEvent(Vector3_NetQuantize aPosition, uint32_t aWorldSpaceFormID)
: Position(aPosition), WorldSpaceFormID(aWorldSpaceFormID)
{}
Vector3_NetQuantize Position;
uint32_t WorldSpaceFormID;
};