F4MP/codigos originales/tiltedcode/Code/server/Events/CharacterInteriorCellChangeEvent.h

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#pragma once
#include "Structs/GameId.h"
struct Player;
/**
* @brief Dispatched when a player enters a new interior cell.
*/
struct CharacterInteriorCellChangeEvent
{
CharacterInteriorCellChangeEvent(Player* apOwner, const entt::entity aEntity, const GameId& acNewCell)
: Owner(apOwner)
, Entity{aEntity}
, NewCell(acNewCell)
{
}
Player* Owner;
entt::entity Entity;
GameId NewCell;
};