F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifySpellCast.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifySpellCast final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifySpellCast;
NotifySpellCast()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifySpellCast& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && CasterId == acRhs.CasterId && SpellFormId == acRhs.SpellFormId && CastingSource == acRhs.CastingSource && IsDualCasting == acRhs.IsDualCasting && DesiredTarget == acRhs.DesiredTarget; }
uint32_t CasterId;
GameId SpellFormId{};
int32_t CastingSource;
bool IsDualCasting;
uint32_t DesiredTarget;
};