F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyObjectInventoryChanges.h

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#pragma once
#include "Message.h"
#include <Structs/Inventory.h>
struct NotifyObjectInventoryChanges final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyObjectInventoryChanges;
NotifyObjectInventoryChanges()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyObjectInventoryChanges& acRhs) const noexcept { return Changes == acRhs.Changes && GetOpcode() == acRhs.GetOpcode(); }
TiltedPhoques::Map<GameId, Inventory> Changes{};
};