F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/NetImmerse/NiObject.h

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C
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#pragma once
#include <Games/Primitives.h>
struct NiRTTI;
struct NiTriBasedGeom;
struct NiObject : NiRefObject
{
virtual ~NiObject();
virtual NiRTTI* GetRTTI();
virtual void sub_3();
virtual void sub_4();
virtual void sub_5();
virtual void sub_6();
virtual void sub_7();
virtual void sub_8();
virtual NiTriBasedGeom* CastToNiTriBasedGeom();
virtual void sub_A();
virtual void sub_B();
virtual void sub_C();
virtual void sub_D();
virtual void sub_E();
virtual void sub_F();
virtual void sub_10();
virtual void sub_11();
virtual void sub_12();
virtual void sub_13();
virtual void sub_14();
virtual void sub_15();
virtual void sub_16();
virtual void sub_17();
virtual void sub_18();
virtual void sub_19();
virtual void sub_1A();
virtual void sub_1B();
virtual void sub_1C();
virtual void sub_1D();
virtual void sub_1E();
virtual void sub_1F();
virtual void sub_20();
virtual void sub_21();
virtual void sub_22();
virtual void sub_23();
virtual void sub_24();
virtual void sub_25();
};