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15 lines
283 B
C
15 lines
283 B
C
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#pragma once
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#include <Structs/GridCellCoords.h>
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/**
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* @brief Dispatched when the grid cell shifts in an exterior world space.
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*/
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struct GridCellChangeEvent
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{
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uint32_t WorldSpaceId{};
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GameId PlayerCell{};
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Vector<GameId> Cells{};
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GridCellCoords CenterCoords{};
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};
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