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17 lines
326 B
C
17 lines
326 B
C
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#pragma once
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/**
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* @brief Dispatched when a local actor changes its equipment.
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*/
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struct EquipmentChangeEvent
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{
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uint32_t ActorId = 0;
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uint32_t ItemId = 0;
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uint32_t EquipSlotId = 0;
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uint32_t Count = 0;
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bool Unequip = false;
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bool IsSpell = false;
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bool IsShout = false;
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bool IsAmmo = false;
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};
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