F4MP/tiltedcode/Code/server/Game/Animation/AnimationEventLists.h

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#pragma once
#include <string_view>
using TiltedPhoques::Set;
namespace AnimationEventLists
{
extern const Map<std::string_view, std::string_view> kIdleToInstant;
extern const Set<std::string_view> kExitSpecial;
extern const Set<std::string_view> kIgnore;
} // namespace