F4MP/tiltedcode/Code/client/Games/Skyrim/Misc/ActorState.cpp

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#include "ActorState.h"
bool ActorState::SetWeaponDrawn(bool aDraw) noexcept
{
TP_THIS_FUNCTION(TSetWeaponState, bool, ActorState, bool aDraw);
POINTER_SKYRIMSE(TSetWeaponState, setWeaponState, 38979);
return TiltedPhoques::ThisCall(setWeaponState, this, aDraw);
}