F4MP/tiltedcode/Code/client/Games/Skyrim/Havok/hkbCharacter.h

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#pragma once
struct CharacterContext;
struct hkbCharacter
{
virtual ~hkbCharacter(){};
uint8_t pad8[0xA0 - 0x8];
CharacterContext* characterContext;
uint8_t pad88[0xA0 - 0x88];
};