F4MP/tiltedcode/Code/client/Games/Skyrim/Forms/TESWorldSpace.h

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#pragma once
#include <Forms/TESForm.h>
#include <Components/TESFullName.h>
struct TESWorldSpace : TESForm
{
// aX and aY are coordinates, not positions
TESObjectCELL* LoadCell(int32_t aXCoordinate, int32_t aYCoordinate) noexcept;
TESFullName fullName;
};