F4MP/tiltedcode/Code/client/Games/Skyrim/Forms/BGSHeadPart.h

23 lines
471 B
C
Raw Normal View History

#pragma once
#include <Forms/TESForm.h>
#include <Components/TESFullName.h>
#include <Components/TESModelTri.h>
#include <Components/TESModelTextureSwap.h>
struct BGSTextureSet;
struct BGSHeadPart : TESForm
{
TESFullName fullName;
TESModelTextureSwap modelTextureSwap;
uint8_t pad38[4];
uint32_t type;
GameArray<void*> unk40;
BGSTextureSet* textureSet;
TESModelTri models[3];
uint32_t unk8C;
void* unk90;
BSFixedString name;
};