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22 lines
499 B
C
22 lines
499 B
C
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#pragma once
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#include <Effects/ActiveEffect.h>
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struct Actor;
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struct ValueModifierEffect : public ActiveEffect
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{
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virtual void sub_19();
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virtual void sub_1A();
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virtual void sub_1B();
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virtual void sub_1C();
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virtual void sub_1D();
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virtual void sub_1E();
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virtual void sub_1F();
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virtual void ApplyActorEffect(Actor* actor, float effectValue, unsigned int unk1);
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uint32_t actorValueIndex;
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char pad_0094[4];
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};
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static_assert(sizeof(ValueModifierEffect) == 0x98);
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