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32 lines
767 B
C
32 lines
767 B
C
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#pragma once
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#include <AI/AITimer.h>
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struct CombatController;
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struct CombatTargetSelector
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{
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virtual ~CombatTargetSelector();
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virtual void Unk1();
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virtual void Unk2();
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virtual void Unk3();
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virtual void Unk4();
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virtual void Update();
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virtual BSPointerHandle<Actor> SelectTarget();
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void *vftable_NiRefObject_8;
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CombatController* pCombatController;
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BSPointerHandle<Actor> hTarget;
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uint32_t ePriority;
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uint32_t flags;
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uint8_t pad24[4];
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};
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static_assert(offsetof(CombatTargetSelector, ePriority) == 0x1C);
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static_assert(sizeof(CombatTargetSelector) == 0x28);
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struct CombatTargetSelectorStandard : public CombatTargetSelector
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{
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AITimer updateTimer;
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};
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static_assert(sizeof(CombatTargetSelectorStandard) == 0x30);
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