F4MP/f4mp_originalcode/f4mp_server/NPC.h

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#pragma once
#include "Character.h"
namespace f4mp
{
class NPC : public Character
{
public:
NPC(u32 formID = 0, u32 ownerEntityID = (u32)-1);
void OnEntityCreate(librg_event* event) override;
private:
u32 formID;
u32 ownerEntityID;
};
}