F4MP/f4mp_originalcode/f4mp/NPC.h

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#pragma once
#include "Character.h"
namespace f4mp
{
class NPC : public Character
{
public:
NPC();
void OnEntityCreate(librg_event* event) override;
void OnEntityUpdate(librg_event* event) override;
void OnClientUpdate(librg_event* event) override;
private:
UInt32 formID, ownerEntityID;
};
}