F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/AI/AIProcess.cpp

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#include "AIProcess.h"
void AIProcess::KnockExplosion(Actor* apActor, const NiPoint3* aSourceLocation, float afMagnitude)
{
TP_THIS_FUNCTION(TKnockExplosion, void, AIProcess, Actor*, const NiPoint3*, float);
POINTER_SKYRIMSE(TKnockExplosion, knockExplosion, 39895);
TiltedPhoques::ThisCall(knockExplosion, this, apActor, aSourceLocation, afMagnitude);
}