F4MP/codigos originales/tiltedcode/Code/client/Events/GridCellChangeEvent.h

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#pragma once
#include <Structs/GridCellCoords.h>
/**
* @brief Dispatched when the grid cell shifts in an exterior world space.
*/
struct GridCellChangeEvent
{
uint32_t WorldSpaceId{};
GameId PlayerCell{};
Vector<GameId> Cells{};
GridCellCoords CenterCoords{};
};