F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifySpawnData.h

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#pragma once
#include "Message.h"
#include <Structs/ActorData.h>
struct NotifySpawnData final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifySpawnData;
NotifySpawnData()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifySpawnData& acRhs) const noexcept
{
return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && NewActorData == acRhs.NewActorData;
}
uint32_t Id{};
ActorData NewActorData{};
};