F4MP/codigos originales/tiltedcode/Code/client/Services/MapService.h

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#pragma once
struct World;
struct TransportService;
struct SetWaypointEvent;
struct RemoveWaypointEvent;
struct NotifySetWaypoint;
struct NotifyRemoveWaypoint;
/**
* @brief Handles logic related to the local player.
*/
struct MapService
{
MapService(World& aWorld, entt::dispatcher& aDispatcher, TransportService& aTransport) noexcept;
~MapService() noexcept = default;
TP_NOCOPYMOVE(MapService);
protected:
void OnSetWaypoint(const SetWaypointEvent& acMessage) noexcept;
void OnRemoveWaypoint(const RemoveWaypointEvent& acMessage) noexcept;
void OnNotifySetWaypoint(const NotifySetWaypoint& acMessage) noexcept;
void OnNotifyRemoveWaypoint(const NotifyRemoveWaypoint& acMessage) noexcept;
private:
World& m_world;
entt::dispatcher& m_dispatcher;
TransportService& m_transport;
entt::scoped_connection m_playerSetWaypointConnection;
entt::scoped_connection m_playerRemoveWaypointConnection;
entt::scoped_connection m_playerNotifySetWaypointConnection;
entt::scoped_connection m_playerNotifyRemoveWaypointConnection;
};