F4MP/codigos originales/tiltedcode/Code/client/Components/CombatComponent.h

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#pragma once
struct CombatComponent
{
CombatComponent() = delete;
CombatComponent(uint32_t aTargetFormId)
: TargetFormId(aTargetFormId)
{
}
uint32_t TargetFormId;
float Timer = 3.0f;
};