F4MP/codigos originales/tiltedcode/Code/server/Services/QuestService.h

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#pragma once
#include <Events/PacketEvent.h>
#include <Structs/GameId.h>
struct World;
struct UpdateEvent;
struct RequestQuestUpdate;
/**
* @brief Dispatch quest sync messages.
*
* This service is currently not in use.
*/
class QuestService
{
public:
QuestService(World& aWorld, entt::dispatcher& aDispatcher);
private:
void OnQuestChanges(const PacketEvent<RequestQuestUpdate>& aChanges) noexcept;
World& m_world;
entt::scoped_connection m_questUpdateConnection;
entt::scoped_connection m_updateConnection;
entt::scoped_connection m_joinConnection;
};