F4MP/codigos originales/tiltedcode/Code/encoding/Structs/Faction.h

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#pragma once
#include <Structs/GameId.h>
struct Faction
{
Faction() = default;
~Faction() = default;
bool operator==(const Faction& acRhs) const noexcept;
bool operator!=(const Faction& acRhs) const noexcept;
void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
GameId Id;
int8_t Rank;
};