F4MP/codigos originales/tiltedcode/Code/encoding/Messages/PlayerLevelRequest.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct PlayerLevelRequest final : ClientMessage
{
static constexpr ClientOpcode Opcode = kPlayerLevelRequest;
PlayerLevelRequest()
: ClientMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const PlayerLevelRequest& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && NewLevel == acRhs.NewLevel; }
uint16_t NewLevel{};
};