F4MP/codigos originales/tiltedcode/Code/client/Games/FormFactory.cpp

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#include <TiltedOnlinePCH.h>
#include <Games/IFormFactory.h>
IFormFactory* IFormFactory::GetForType(const FormType aId) noexcept
{
if (aId >= FormType::Count)
return nullptr;
POINTER_SKYRIMSE(IFormFactory*, s_factories, 400508);
return s_factories.Get()[(uint32_t)aId];
}