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19 lines
378 B
C
19 lines
378 B
C
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#pragma once
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/**
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* @brief Magic effect added to a target (i.e. an actor or object).
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*/
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struct AddTargetEvent
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{
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AddTargetEvent() = default;
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uint32_t TargetID{};
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uint32_t CasterID{};
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uint32_t SpellID{};
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uint32_t EffectID{};
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float Magnitude{};
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bool IsDualCasting{false};
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bool ApplyHealPerkBonus{false};
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bool ApplyStaminaPerkBonus{false};
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};
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