F4MP/codigos originales/tiltedcode/Code/client/Events/AddTargetEvent.h

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#pragma once
/**
* @brief Magic effect added to a target (i.e. an actor or object).
*/
struct AddTargetEvent
{
AddTargetEvent() = default;
uint32_t TargetID{};
uint32_t CasterID{};
uint32_t SpellID{};
uint32_t EffectID{};
float Magnitude{};
bool IsDualCasting{false};
bool ApplyHealPerkBonus{false};
bool ApplyStaminaPerkBonus{false};
};