F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_CowRootBehavior.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_CowRootBehavior.h>
AnimationGraphDescriptor_CowRootBehavior::AnimationGraphDescriptor_CowRootBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncIdleLocomotion = 0,
kblendDefault = 1,
kfMinSpeed = 2,
kSpeed = 3,
kiSyncTurnState = 4,
kiSyncForwardState = 5,
kTurnDelta = 6,
kfMinTurnDelta = 7,
kturnSpeedMult = 8,
kiCombatStance = 9,
ktest = 10,
kbHeadTrackingOn = 11,
kTargetLocation = 12,
kFootIKEnable = 13,
km_onOffGain = 14,
km_groundAscendingGain = 15,
km_groundDescendingGain = 16,
km_footPlantedGain = 17,
km_footRaisedGain = 18,
km_footUnlockGain = 19,
km_worldFromModelFeedbackGain = 20,
km_errorUpDownBias = 21,
km_alignWorldFromModelGain = 22,
km_hipOrientationGain = 23,
km_footPlantedAnkleHeightMS = 24,
km_footRaisedAnkleHeightMS = 25,
km_maxAnkleHeightMS = 26,
km_minAnkleHeightMS = 27,
kblendFast = 28,
kbAnimationDriven = 29,
kbAllowRotation = 30,
kbHeadTracking = 31,
kbDisableHeadTrack = 32,
kIsRecoiling = 33,
kIsStaggering = 34,
kIsAttacking = 35,
kbIsWolf = 36,
kstaggerMagnitude = 37,
kIsBleedingOut = 38,
kbIsSynced = 39,
kbEquipOk = 40,
kbCanHeadTrack = 41,
kblendSlow = 42,
kisIdleSitting = 43,
kbMirroredAttack = 44,
kiState = 45,
kiState_CowDefault = 46,
kbSkeeverLunge = 47,
kiCharacterSelector = 48,
kfMinMoveSpeed = 49,
kDirection = 50,
kiIsCanine = 51,
kiTurnMirrored = 52,
kIsAttackReady = 53,
kTurnDeltaDamped = 54,
kSpeedSampled = 55,
kIsBashing = 56,
kbNoHeadTrack = 57,
kwalkBackRate = 58,
kiState_CowSiwmDefault = 59,
kiGetUpType = 60,
kiState_DogDefault = 61,
kiState_WolfDefault = 62,
kiState_SabreCatDefault = 63,
kiState_SkeeverDefault = 64,
kiState_SkeeverLunge = 65,
kiState_HorseDefault = 66,
kiState_BearDefault = 67,
kiState_DeerDefault = 68,
kiState_GoatDefault = 69,
kiState_HorkerDefault = 70,
kiState_MammothDefault = 71,
kiState_HorseSprint = 72,
kiSyncSprintState = 73,
kfTwistDirection = 74,
kOldDirection = 75,
kcamerafromx = 76,
kcamerafromy = 77,
kcamerafromz = 78,
kwalkBackSpeedMult = 79,
kiMovementSpeed = 80,
kIsSideAttacking = 81,
kisIdleLay = 82,
kstaggerDirection = 83,
kbFootIKEnable = 84,
kiState_CowSwimDefault = 85,
kiState_HorkerSwimDefault = 86,
kiState_BearSwimDefault = 87,
kisSwimming = 88,
kisMoving = 89,
kbForceIdleStop = 90,
kiState_DeerDefaultRun = 91,
kSlowBlend = 92,
};
uint64_t key = 17103635255379484992;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{kbHeadTrackingOn, kbAnimationDriven, kbAllowRotation, kbHeadTracking, kbDisableHeadTrack, kIsRecoiling, kIsStaggering, kIsAttacking, kbSkeeverLunge, kbFootIKEnable, kisMoving}, {kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kTurnDeltaDamped, kSpeedSampled},
{kiSyncIdleLocomotion, kiSyncTurnState, kiSyncForwardState, kiMovementSpeed}));
}