F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_BHR_Master.h

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#pragma once
struct AnimationGraphDescriptorManager;
// Descriptor for dragons
struct AnimationGraphDescriptor_BHR_Master
{
static const uint64_t m_key = 18331100224015734760;
AnimationGraphDescriptor_BHR_Master(AnimationGraphDescriptorManager& aManager);
};