F4MP/tiltedcode/Code/client/Games/Skyrim/Havok/hkbSymbolIdMap.h

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#pragma once
struct hkbSymbolIdMap
{
virtual ~hkbSymbolIdMap();
uint8_t pad8[0x20 - 0x8];
void* pointer20;
};
static_assert(offsetof(hkbSymbolIdMap, pointer20) == 0x20);