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27 lines
402 B
C
27 lines
402 B
C
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#pragma once
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#include <Games/Primitives.h>
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struct NiNode;
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struct NiObject;
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struct NiCamera;
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struct TESCameraState;
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struct TESCamera
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{
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virtual ~TESCamera(){};
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virtual void SetNode(NiNode* node){};
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virtual void Update(){};
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NiCamera* GetNiCamera();
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float rotZ;
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float rotX;
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NiPoint3 pos;
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float zoom;
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NiNode* cameraNode;
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TESCameraState* state;
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bool unk;
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};
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