F4MP/codigos originales/tiltedcode/Code/server/Events/CharacterSpawnedEvent.h

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#pragma once
/**
* @brief Dispatched whenever a (player) character has been spawned.
*/
struct CharacterSpawnedEvent
{
CharacterSpawnedEvent(const entt::entity aEntity)
: Entity{aEntity}
{
}
entt::entity Entity;
};