F4MP/codigos originales/tiltedcode/Code/server/Components/OwnerComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
struct Player;
struct OwnerComponent
{
OwnerComponent(Player* apPlayer)
: pOwner(apPlayer)
{
}
Player* GetOwner() const { return reinterpret_cast<Player*>(pOwner); }
void SetOwner(Player* apPlayer) { pOwner = apPlayer; }
Player* pOwner;
Vector<const Player*> InvalidOwners{};
};