F4MP/codigos originales/tiltedcode/Code/server/Components/FormIdComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/GameId.h>
struct FormIdComponent
{
FormIdComponent() noexcept
: FormIdComponent(0, 0)
{
}
FormIdComponent(const GameId& acId) noexcept
: Id(acId)
{
}
FormIdComponent(const uint32_t aBaseId, const uint32_t aModId) noexcept
: Id(aModId, aBaseId)
{
}
bool operator==(const FormIdComponent& acRhs) const noexcept { return Id == acRhs.Id; }
bool operator!=(const FormIdComponent& acRhs) const noexcept { return !operator==(acRhs); }
operator bool() const noexcept { return Id != GameId{}; }
GameId Id;
};