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38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
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#pragma once
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#include "Message.h"
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#include <Structs/GameId.h>
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#include <Structs/Inventory.h>
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struct RequestEquipmentChanges final : ClientMessage
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{
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static constexpr ClientOpcode Opcode = kRequestEquipmentChanges;
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RequestEquipmentChanges()
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: ClientMessage(Opcode)
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{
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}
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virtual ~RequestEquipmentChanges() = default;
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void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
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void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
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bool operator==(const RequestEquipmentChanges& acRhs) const noexcept
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{
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return GetOpcode() == acRhs.GetOpcode() && ServerId == acRhs.ServerId && ItemId == acRhs.ItemId && EquipSlotId == acRhs.EquipSlotId && Count == acRhs.Count && Unequip == acRhs.Unequip && IsSpell == acRhs.IsSpell && IsShout == acRhs.IsShout && IsAmmo == acRhs.IsAmmo &&
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CurrentInventory == acRhs.CurrentInventory;
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}
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uint32_t ServerId{};
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GameId ItemId{};
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GameId EquipSlotId{};
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uint32_t Count{};
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bool Unequip = false;
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bool IsSpell = false;
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bool IsShout = false;
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bool IsAmmo = false;
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Inventory CurrentInventory{};
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};
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