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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
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#include <Messages/ProjectileLaunchRequest.h>
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void ProjectileLaunchRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
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{
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Serialization::WriteVarInt(aWriter, ShooterID);
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Serialization::WriteFloat(aWriter, OriginX);
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Serialization::WriteFloat(aWriter, OriginY);
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Serialization::WriteFloat(aWriter, OriginZ);
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ProjectileBaseID.Serialize(aWriter);
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WeaponID.Serialize(aWriter);
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AmmoID.Serialize(aWriter);
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Serialization::WriteFloat(aWriter, ZAngle);
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Serialization::WriteFloat(aWriter, XAngle);
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Serialization::WriteFloat(aWriter, YAngle);
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ParentCellID.Serialize(aWriter);
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SpellID.Serialize(aWriter);
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Serialization::WriteVarInt(aWriter, CastingSource);
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Serialization::WriteVarInt(aWriter, Area);
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Serialization::WriteFloat(aWriter, Power);
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Serialization::WriteFloat(aWriter, Scale);
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Serialization::WriteBool(aWriter, AlwaysHit);
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Serialization::WriteBool(aWriter, NoDamageOutsideCombat);
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Serialization::WriteBool(aWriter, AutoAim);
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Serialization::WriteBool(aWriter, DeferInitialization);
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Serialization::WriteBool(aWriter, ForceConeOfFire);
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Serialization::WriteBool(aWriter, UnkBool1);
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Serialization::WriteBool(aWriter, UnkBool2);
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}
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void ProjectileLaunchRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
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{
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ClientMessage::DeserializeRaw(aReader);
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ShooterID = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
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OriginX = Serialization::ReadFloat(aReader);
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OriginY = Serialization::ReadFloat(aReader);
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OriginZ = Serialization::ReadFloat(aReader);
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ProjectileBaseID.Deserialize(aReader);
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WeaponID.Deserialize(aReader);
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AmmoID.Deserialize(aReader);
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ZAngle = Serialization::ReadFloat(aReader);
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XAngle = Serialization::ReadFloat(aReader);
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YAngle = Serialization::ReadFloat(aReader);
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ParentCellID.Deserialize(aReader);
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SpellID.Deserialize(aReader);
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CastingSource = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
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Area = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
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Power = Serialization::ReadFloat(aReader);
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Scale = Serialization::ReadFloat(aReader);
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AlwaysHit = Serialization::ReadBool(aReader);
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NoDamageOutsideCombat = Serialization::ReadBool(aReader);
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AutoAim = Serialization::ReadBool(aReader);
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DeferInitialization = Serialization::ReadBool(aReader);
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ForceConeOfFire = Serialization::ReadBool(aReader);
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UnkBool1 = Serialization::ReadBool(aReader);
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UnkBool2 = Serialization::ReadBool(aReader);
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}
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