F4MP/codigos originales/tiltedcode/Code/encoding/Messages/PlayerRespawnRequest.cpp

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#include <Messages/PlayerRespawnRequest.h>
void PlayerRespawnRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
}
void PlayerRespawnRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
}