F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyPlayerJoined.cpp

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#include <Messages/NotifyPlayerJoined.h>
#include <TiltedCore/Serialization.hpp>
void NotifyPlayerJoined::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, PlayerId);
Serialization::WriteString(aWriter, Username);
WorldSpaceId.Serialize(aWriter);
CellId.Serialize(aWriter);
Serialization::WriteVarInt(aWriter, Level);
}
void NotifyPlayerJoined::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ServerMessage::DeserializeRaw(aReader);
PlayerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
Username = Serialization::ReadString(aReader);
WorldSpaceId.Deserialize(aReader);
CellId.Deserialize(aReader);
Level = Serialization::ReadVarInt(aReader) & 0xFFFF;
}