F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Havok/hkbStateMachine.h

12 lines
178 B
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#pragma once
struct hkbStateMachine
{
virtual ~hkbStateMachine();
uint8_t pad8[0x38 - 0x8];
char* name;
};
static_assert(offsetof(hkbStateMachine, name) == 0x38);