F4MP/codigos originales/tiltedcode/Code/client/Events/MountEvent.h

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#pragma once
/**
* @brief Dispatched whenever a local actor mounts another actor (i.e. a horse or dragon).
*/
struct MountEvent
{
MountEvent(uint32_t aRiderID, uint32_t aMountID)
: RiderID(aRiderID)
, MountID(aMountID)
{
}
uint32_t RiderID;
uint32_t MountID;
};