F4MP/codigos originales/tiltedcode/Code/client/Events/ActorAddedEvent.h

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#pragma once
/**
* @brief Dispatched whenever a new loaded actor has been detected in the environment.
*/
struct ActorAddedEvent
{
explicit ActorAddedEvent(const uint32_t aFormId)
: FormId(aFormId)
{
}
uint32_t FormId;
};