F4MP/codigos originales/tiltedcode/Code/client/Components/ReplayedActionsDebugComponent.h

19 lines
393 B
C
Raw Normal View History

#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/ActionReplayChain.h>
/**
* @brief Used for in-game animation debugging purposes. Makes it easier
* to see which actions were replayed on a particular Actor.
*
* @see ComponentView
*/
struct ReplayedActionsDebugComponent
{
ActionReplayChain ActionsReceivedForReplay;
};