F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyPlayerList.h

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#pragma once
#include "Message.h"
using TiltedPhoques::String;
struct NotifyPlayerList final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyPlayerList;
NotifyPlayerList()
: ServerMessage(Opcode)
{
}
virtual ~NotifyPlayerList() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyPlayerList& acRhs) const noexcept { return Players == acRhs.Players && GetOpcode() == acRhs.GetOpcode(); }
TiltedPhoques::Map<uint32_t, String> Players{};
};