F4MP/codigos originales/tiltedcode/Code/client/Components/InterpolationComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/AnimationVariables.h>
struct InterpolationComponent
{
struct TimePoint
{
uint64_t Tick{};
glm::vec3 Position{};
glm::vec3 Rotation{};
AnimationVariables Variables{};
float Direction{};
TimePoint() = default;
TimePoint(const TimePoint&) = default;
TimePoint& operator=(const TimePoint&) = default;
};
List<TimePoint> TimePoints;
glm::vec3 Position;
};