mirror of
https://github.com/Jous99/F4MP.git
synced 2026-01-13 00:20:54 +01:00
27 lines
551 B
C
27 lines
551 B
C
|
|
#pragma once
|
||
|
|
|
||
|
|
#ifndef TP_INTERNAL_COMPONENTS_GUARD
|
||
|
|
#error Include Components.h instead
|
||
|
|
#endif
|
||
|
|
|
||
|
|
#include <Structs/AnimationVariables.h>
|
||
|
|
|
||
|
|
struct InterpolationComponent
|
||
|
|
{
|
||
|
|
struct TimePoint
|
||
|
|
{
|
||
|
|
uint64_t Tick{};
|
||
|
|
glm::vec3 Position{};
|
||
|
|
glm::vec3 Rotation{};
|
||
|
|
AnimationVariables Variables{};
|
||
|
|
float Direction{};
|
||
|
|
|
||
|
|
TimePoint() = default;
|
||
|
|
TimePoint(const TimePoint&) = default;
|
||
|
|
TimePoint& operator=(const TimePoint&) = default;
|
||
|
|
};
|
||
|
|
|
||
|
|
List<TimePoint> TimePoints;
|
||
|
|
glm::vec3 Position;
|
||
|
|
};
|