F4MP/tiltedcode/Code/server/Scripting/Services/ScriptService_Bindings.cpp

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#include "GameServer.h"
namespace Script
{
void CreateScriptServiceBindings(sol::state_view aState)
{
auto scriptType =
aState.new_usertype<ScriptService>("ScriptService", sol::meta_function::construct, sol::no_constructor);
scriptType["get"] = []() -> ScriptService& { return GameServer::Get()->GetWorld().GetScriptService(); };
}
} // namespace Script