F4MP/tiltedcode/Code/server/Scripting/Services/QuestService_Bindings.cpp

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#include "GameServer.h"
namespace Script
{
void CreateQuestServiceBindings(sol::state_view aState)
{
auto questType =
aState.new_usertype<QuestService>("QuestService", sol::meta_function::construct, sol::no_constructor);
questType["get"] = []() -> QuestService& { return GameServer::Get()->GetWorld().GetQuestService(); };
}
} // namespace Script