F4MP/tiltedcode/Code/server/Components/ObjectComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/LockData.h>
#include <Game/Player.h>
struct ObjectComponent
{
ObjectComponent(Player* apLastSender)
: pLastSender(apLastSender)
{
}
Player* pLastSender;
LockData CurrentLockData{};
};