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20 lines
672 B
C
20 lines
672 B
C
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#pragma once
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// This makes sure we can't include components any other way than by including this file
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#define TP_INTERNAL_COMPONENTS_GUARD
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#include <Components/ModsComponent.h>
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#include <Components/FormIdComponent.h>
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#include <Components/OwnerComponent.h>
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#include <Components/CellIdComponent.h>
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#include <Components/CharacterComponent.h>
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#include <Components/MovementComponent.h>
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#include <Components/AnimationComponent.h>
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#include <Components/InventoryComponent.h>
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#include <Components/QuestLogComponent.h>
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#include <Components/PartyComponent.h>
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#include <Components/ActorValuesComponent.h>
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#include <Components/ObjectComponent.h>
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#undef TP_INTERNAL_COMPONENTS_GUARD
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