F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_VampireBruteRootBehavior.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_VampireBruteRootBehavior.h>
AnimationGraphDescriptor_VampireBruteRootBehavior::AnimationGraphDescriptor_VampireBruteRootBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncIdleLocomotion = 0,
kSpeed = 1,
kDirection = 2,
kbAnimationDriven = 3,
kBlendNormal = 4,
kIsAttacking = 5,
kblendFast = 6,
kTurnDelta = 7,
kiSyncTurnState = 8,
kIsAttackReady = 9,
kIsRecoiling = 10,
kIsStaggering = 11,
kstaggerMagnitude = 12,
kTargetLocation = 13,
kIsBleedingOut = 14,
kblendSlow = 15,
kFootIKEnable = 16,
km_onOffGain = 17,
km_groundAscendingGain = 18,
km_groundDescendingGain = 19,
km_footPlantedGain = 20,
km_footRaisedGain = 21,
km_footUnlockGain = 22,
km_worldFromModelFeedbackGain = 23,
km_errorUpDownBias = 24,
km_alignWorldFromModelGain = 25,
km_hipOrientationGain = 26,
km_footPlantedAnkleHeightMS = 27,
km_footRaisedAnkleHeightMS = 28,
km_maxAnkleHeightMS = 29,
km_minAnkleHeightMS = 30,
kbEquipOk = 31,
kiSyncDefaultState = 32,
kbHeadTrackingOn = 33,
kbCanHeadTrack = 34,
kfMinSpeed = 35,
kfMinTurnSpeed = 36,
kiState = 37,
kiState_GargoyleDefault = 38,
km_footEndLS = 39,
kSpeedSampled = 40,
kIsBashing = 41,
kiState_GargoyleCombatRun = 42,
kcamerafromx = 43,
kcamerafromy = 44,
kcamerafromz = 45,
kDirectionDamped = 46,
kDirectionGain = 47,
km_raycastDistanceUp = 48,
km_raycastDistanceDown = 49,
kstaggerDirection = 50,
km_errorOutTranslation = 51,
kbAllowRotation = 52,
kiGetUpType = 53,
kbHeadTracking = 54,
kbIsSynced = 55,
kiStateRunWalk = 56,
kiState_GargoyleCombatWalk = 57,
kiStateCurrent = 58,
kIsBleedingOutTransition = 59,
};
uint64_t key = 6408297713843182476;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbEquipOk,
kbAnimationDriven,
kIsAttackReady,
kbAllowRotation,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbHeadTracking,
kbHeadTrackingOn,
kbCanHeadTrack,
},
{
kSpeed,
kTurnDelta,
kDirection,
kSpeedSampled,
},
{
kiSyncDefaultState,
kiSyncIdleLocomotion,
kiSyncTurnState,
}));
}